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osu-lazer/osu.Game/IO/FileStore.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
using SQLite.Net;
namespace osu.Game.IO
{
/// <summary>
/// Handles the Store and retrieval of Files/FileSets to the database backing
/// </summary>
public class FileStore : DatabaseBackedStore
{
private const string prefix = "files";
public readonly ResourceStore<byte[]> Store;
protected override int StoreVersion => 2;
public FileStore(SQLiteConnection connection, Storage storage) : base(connection, storage)
{
Store = new NamespacedResourceStore<byte[]>(new StorageBackedResourceStore(storage), prefix);
}
protected override Type[] ValidTypes => new[] {
typeof(FileInfo),
};
protected override void Prepare(bool reset = false)
{
if (reset)
{
// in earlier versions we stored beatmaps as solid archives, but not any more.
if (Storage.ExistsDirectory("beatmaps"))
Storage.DeleteDirectory("beatmaps");
if (Storage.ExistsDirectory(prefix))
Storage.DeleteDirectory(prefix);
Connection.DropTable<FileInfo>();
}
Connection.CreateTable<FileInfo>();
}
protected override void StartupTasks()
{
base.StartupTasks();
deletePending();
}
/// <summary>
/// Perform migrations between two store versions.
/// </summary>
/// <param name="currentVersion">The current store version. This will be zero on a fresh database initialisation.</param>
/// <param name="targetVersion">The target version which we are migrating to (equal to the current <see cref="StoreVersion"/>).</param>
protected override void PerformMigration(int currentVersion, int targetVersion)
{
base.PerformMigration(currentVersion, targetVersion);
while (currentVersion++ < targetVersion)
{
switch (currentVersion)
{
case 1:
case 2:
// cannot migrate; breaking underlying changes.
Reset();
break;
}
}
}
public FileInfo Add(Stream data, bool reference = true)
{
string hash = data.ComputeSHA2Hash();
var existing = Connection.Table<FileInfo>().Where(f => f.Hash == hash).FirstOrDefault();
var info = existing ?? new FileInfo { Hash = hash };
string path = Path.Combine(prefix, info.StoragePath);
// we may be re-adding a file to fix missing store entries.
if (!Storage.Exists(path))
{
data.Seek(0, SeekOrigin.Begin);
using (var output = Storage.GetStream(path, FileAccess.Write))
data.CopyTo(output);
data.Seek(0, SeekOrigin.Begin);
}
if (existing == null)
Connection.Insert(info);
if (reference || existing == null)
Reference(info);
return info;
}
public void Reference(params FileInfo[] files)
{
Connection.RunInTransaction(() =>
{
var incrementedFiles = files.GroupBy(f => f.ID).Select(f =>
{
var accurateRefCount = Connection.Get<FileInfo>(f.First().ID);
accurateRefCount.ReferenceCount += f.Count();
return accurateRefCount;
});
Connection.UpdateAll(incrementedFiles);
});
}
public void Dereference(params FileInfo[] files)
{
Connection.RunInTransaction(() =>
{
var incrementedFiles = files.GroupBy(f => f.ID).Select(f =>
{
var accurateRefCount = Connection.Get<FileInfo>(f.First().ID);
accurateRefCount.ReferenceCount -= f.Count();
return accurateRefCount;
});
Connection.UpdateAll(incrementedFiles);
});
}
private void deletePending()
{
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Connection.RunInTransaction(() =>
{
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foreach (var f in Query<FileInfo>(f => f.ReferenceCount < 1))
{
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try
{
Storage.Delete(Path.Combine(prefix, f.StoragePath));
Connection.Delete(f);
}
catch (Exception e)
{
Logger.Error(e, $@"Could not delete beatmap {f}");
}
}
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});
}
}
}