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osu-lazer/osu.Game/Configuration/DatabasedConfigManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<TLookup> : ConfigManager<TLookup>
where TLookup : struct, Enum
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{
private readonly SettingsStore settings;
private readonly int? variant;
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private List<DatabasedSetting> databasedSettings;
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private readonly RulesetInfo ruleset;
private bool legacySettingsExist;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
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{
this.settings = settings;
this.ruleset = ruleset;
this.variant = variant;
Load();
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InitialiseDefaults();
}
protected override void PerformLoad()
{
databasedSettings = settings.Query(ruleset?.ID, variant);
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legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out _));
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}
protected override bool PerformSave()
{
lock (dirtySettings)
{
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foreach (var setting in dirtySettings)
settings.Update(setting);
dirtySettings.Clear();
}
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return true;
}
private readonly List<DatabasedSetting> dirtySettings = new List<DatabasedSetting>();
protected override void AddBindable<TBindable>(TLookup lookup, Bindable<TBindable> bindable)
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{
base.AddBindable(lookup, bindable);
if (legacySettingsExist)
{
var legacySetting = databasedSettings.Find(s => s.Key == ((int)(object)lookup).ToString());
if (legacySetting != null)
{
bindable.Parse(legacySetting.Value);
settings.Delete(legacySetting);
}
}
var setting = databasedSettings.Find(s => s.Key == lookup.ToString());
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if (setting != null)
{
bindable.Parse(setting.Value);
}
else
{
settings.Update(setting = new DatabasedSetting
{
Key = lookup.ToString(),
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Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
});
databasedSettings.Add(setting);
}
bindable.ValueChanged += b =>
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{
setting.Value = b.NewValue;
lock (dirtySettings)
{
if (!dirtySettings.Contains(setting))
dirtySettings.Add(setting);
}
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};
}
}
}