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osu-lazer/osu.Game/Configuration/DatabasedConfigManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
using osu.Game.Rulesets;
namespace osu.Game.Configuration
{
public abstract class DatabasedConfigManager<T> : ConfigManager<T>
where T : struct
{
private readonly SettingsStore settings;
private readonly int? variant;
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private readonly List<DatabasedSetting> databasedSettings;
private readonly RulesetInfo ruleset;
protected DatabasedConfigManager(SettingsStore settings, RulesetInfo ruleset = null, int? variant = null)
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{
this.settings = settings;
this.ruleset = ruleset;
this.variant = variant;
databasedSettings = settings.Query(ruleset?.ID, variant);
InitialiseDefaults();
}
protected override void PerformLoad()
{
}
protected override bool PerformSave()
{
return true;
}
protected override void AddBindable<TBindable>(T lookup, Bindable<TBindable> bindable)
{
base.AddBindable(lookup, bindable);
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var setting = databasedSettings.Find(s => (int)s.Key == (int)(object)lookup);
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if (setting != null)
{
bindable.Parse(setting.Value);
}
else
{
settings.Update(setting = new DatabasedSetting
{
Key = lookup,
Value = bindable.Value,
RulesetID = ruleset?.ID,
Variant = variant,
});
databasedSettings.Add(setting);
}
bindable.ValueChanged += b =>
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{
setting.Value = b.NewValue;
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settings.Update(setting);
};
}
}
}