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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ExceptionExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
{
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public class MultiplayerMatchSettingsOverlay : MatchSettingsOverlay
{
[BackgroundDependencyLoader]
private void load()
{
Child = Settings = new MatchSettings
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Y,
SettingsApplied = Hide
};
}
protected class MatchSettings : OnlinePlayComposite
{
private const float disabled_alpha = 0.2f;
public Action SettingsApplied;
public OsuTextBox NameField, MaxParticipantsField;
public RoomAvailabilityPicker AvailabilityPicker;
public GameTypePicker TypePicker;
public TriangleButton ApplyButton;
public OsuSpriteText ErrorText;
private OsuSpriteText typeLabel;
private LoadingLayer loadingLayer;
private BeatmapSelectionControl initialBeatmapControl;
[Resolved]
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private IRoomManager manager { get; set; }
[Resolved]
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private MultiplayerClient client { get; set; }
[Resolved]
private Bindable<Room> currentRoom { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
private OngoingOperationTracker ongoingOperationTracker { get; set; }
private readonly IBindable<bool> operationInProgress = new BindableBool();
[CanBeNull]
private IDisposable applyingSettingsOperation;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"28242d"),
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.Distributed),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
new OsuScrollContainer
{
Padding = new MarginPadding
{
Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING,
Vertical = 10
},
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new SectionContainer
{
Padding = new MarginPadding { Right = FIELD_PADDING / 2 },
Children = new[]
{
new Section("Room name")
{
Child = NameField = new SettingsTextBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
},
},
new Section("Room visibility")
{
Alpha = disabled_alpha,
Child = AvailabilityPicker = new RoomAvailabilityPicker
{
Enabled = { Value = false }
},
},
new Section("Game type")
{
Alpha = disabled_alpha,
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Spacing = new Vector2(7),
Children = new Drawable[]
{
TypePicker = new GameTypePicker
{
RelativeSizeAxes = Axes.X,
Enabled = { Value = false }
},
typeLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14),
Colour = colours.Yellow
},
},
},
},
},
},
new SectionContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Padding = new MarginPadding { Left = FIELD_PADDING / 2 },
Children = new[]
{
new Section("Max participants")
{
Alpha = disabled_alpha,
Child = MaxParticipantsField = new SettingsNumberTextBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
ReadOnly = true,
},
},
new Section("Password (optional)")
{
Alpha = disabled_alpha,
Child = new SettingsPasswordTextBox
{
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
ReadOnly = true,
},
},
}
}
},
},
initialBeatmapControl = new BeatmapSelectionControl
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Width = 0.5f
}
}
}
},
},
},
new Drawable[]
{
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Y = 2,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex(@"28242d").Darken(0.5f).Opacity(1f),
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding { Vertical = 20 },
Padding = new MarginPadding { Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
Children = new Drawable[]
{
ApplyButton = new CreateOrUpdateButton
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Size = new Vector2(230, 55),
Enabled = { Value = false },
Action = apply,
},
ErrorText = new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Alpha = 0,
Depth = 1,
Colour = colours.RedDark
}
}
}
}
}
}
}
},
loadingLayer = new LoadingLayer(true)
};
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true);
Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);
MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
RoomID.BindValueChanged(roomId => initialBeatmapControl.Alpha = roomId.NewValue == null ? 1 : 0, true);
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operationInProgress.BindTo(ongoingOperationTracker.InProgress);
operationInProgress.BindValueChanged(v =>
{
if (v.NewValue)
loadingLayer.Show();
else
loadingLayer.Hide();
});
}
protected override void Update()
{
base.Update();
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ApplyButton.Enabled.Value = Playlist.Count > 0 && NameField.Text.Length > 0 && !operationInProgress.Value;
}
private void apply()
{
if (!ApplyButton.Enabled.Value)
return;
hideError();
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Debug.Assert(applyingSettingsOperation == null);
applyingSettingsOperation = ongoingOperationTracker.BeginOperation();
// If the client is already in a room, update via the client.
// Otherwise, update the room directly in preparation for it to be submitted to the API on match creation.
if (client.Room != null)
{
client.ChangeSettings(name: NameField.Text).ContinueWith(t => Schedule(() =>
{
if (t.IsCompletedSuccessfully)
onSuccess(currentRoom.Value);
else
onError(t.Exception?.AsSingular().Message ?? "Error changing settings.");
}));
}
else
{
currentRoom.Value.Name.Value = NameField.Text;
currentRoom.Value.Availability.Value = AvailabilityPicker.Current.Value;
currentRoom.Value.Type.Value = TypePicker.Current.Value;
if (int.TryParse(MaxParticipantsField.Text, out int max))
currentRoom.Value.MaxParticipants.Value = max;
else
currentRoom.Value.MaxParticipants.Value = null;
manager?.CreateRoom(currentRoom.Value, onSuccess, onError);
}
}
private void hideError() => ErrorText.FadeOut(50);
private void onSuccess(Room room)
{
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Debug.Assert(applyingSettingsOperation != null);
SettingsApplied?.Invoke();
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applyingSettingsOperation.Dispose();
applyingSettingsOperation = null;
}
private void onError(string text)
{
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Debug.Assert(applyingSettingsOperation != null);
ErrorText.Text = text;
ErrorText.FadeIn(50);
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applyingSettingsOperation.Dispose();
applyingSettingsOperation = null;
}
}
public class CreateOrUpdateButton : TriangleButton
{
[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<long?> roomId { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
roomId.BindValueChanged(id => Text = id.NewValue == null ? "Create" : "Update", true);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Yellow;
Triangles.ColourLight = colours.YellowLight;
Triangles.ColourDark = colours.YellowDark;
}
}
}
}