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osu-lazer/osu.Game/Graphics/UserInterface/OsuMenu.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
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using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Graphics.UserInterface
{
public class OsuMenu : Menu
{
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private Sample sampleOpen;
private Sample sampleClose;
// todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed.
private bool wasOpened;
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public OsuMenu(Direction direction, bool topLevelMenu = false)
: base(direction, topLevelMenu)
{
BackgroundColour = Color4.Black.Opacity(0.5f);
MaskingContainer.CornerRadius = 4;
ItemsContainer.Padding = new MarginPadding(5);
}
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[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
}
protected override void AnimateOpen()
{
if (!TopLevelMenu && !wasOpened)
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sampleOpen?.Play();
this.FadeIn(300, Easing.OutQuint);
wasOpened = true;
}
protected override void AnimateClose()
{
if (!TopLevelMenu && wasOpened)
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sampleClose?.Play();
this.FadeOut(300, Easing.OutQuint);
wasOpened = false;
}
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protected override void UpdateSize(Vector2 newSize)
{
if (Direction == Direction.Vertical)
{
Width = newSize.X;
this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint);
}
else
{
Height = newSize.Y;
this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint);
}
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item)
{
switch (item)
{
case StatefulMenuItem stateful:
return new DrawableStatefulMenuItem(stateful);
}
return new DrawableOsuMenuItem(item);
}
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protected override ScrollContainer<Drawable> CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction);
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protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical)
{
Anchor = Direction == Direction.Horizontal ? Anchor.BottomLeft : Anchor.TopRight
};
}
}