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osu-lazer/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckAbnormalDifficultySettings : ICheck
{
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Abnormal difficulty settings");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateMoreThanOneDecimal(this),
new IssueTemplateOutOfRange(this),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diff = context.Beatmap.Difficulty;
if (hasMoreThanOneDecimalPlace(diff.ApproachRate))
yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate);
if (isOutOfRange(diff.ApproachRate))
yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate);
if (hasMoreThanOneDecimalPlace(diff.OverallDifficulty))
yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty);
if (isOutOfRange(diff.OverallDifficulty))
yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty);
if (hasMoreThanOneDecimalPlace(diff.CircleSize))
yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize);
if (isOutOfRange(diff.CircleSize))
yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize);
if (hasMoreThanOneDecimalPlace(diff.DrainRate))
yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate);
if (isOutOfRange(diff.DrainRate))
yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate);
}
private bool isOutOfRange(float setting)
{
return setting < 0f || setting > 10f;
}
private bool hasMoreThanOneDecimalPlace(float setting)
{
return float.Round(setting, 1) != setting;
}
public class IssueTemplateMoreThanOneDecimal : IssueTemplate
{
public IssueTemplateMoreThanOneDecimal(ICheck check)
: base(check, IssueType.Problem, "{0} {1} has more than one decimal place.")
{
}
public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue);
}
public class IssueTemplateOutOfRange : IssueTemplate
{
public IssueTemplateOutOfRange(ICheck check)
: base(check, IssueType.Warning, "{0} is {1} although it is capped between 0 to 10 in-game.")
{
}
public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue);
}
}
}