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osu-lazer/osu.Game/Input/Bindings/GlobalKeyBindingInputManager.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
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using System.ComponentModel;
using System.Linq;
using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
{
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public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>
{
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private readonly Drawable handler;
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public GlobalKeyBindingInputManager(OsuGameBase game)
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{
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
{
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
new KeyBinding(new[] { InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
new KeyBinding(new[] { InputKey.Down }, GlobalAction.DecreaseVolume),
new KeyBinding(new[] { InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
handler == null ? base.KeyBindingInputQueue : new[] { handler }.Concat(base.KeyBindingInputQueue);
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}
public enum GlobalAction
{
[Description("Toggle chat overlay")]
ToggleChat,
[Description("Toggle social overlay")]
ToggleSocial,
[Description("Reset input settings")]
ResetInputSettings,
[Description("Toggle toolbar")]
ToggleToolbar,
[Description("Toggle settings")]
ToggleSettings,
[Description("Toggle osu!direct")]
ToggleDirect,
[Description("Increase Volume")]
IncreaseVolume,
[Description("Decrease Volume")]
DecreaseVolume,
}
}