2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2018-07-17 13:29:22 +08:00
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using System.Linq;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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2018-11-28 16:20:37 +08:00
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using osu.Game.Replays;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.UI
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{
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2018-06-19 20:31:24 +08:00
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public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
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{
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2018-05-07 09:17:54 +08:00
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public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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2018-04-13 17:19:50 +08:00
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(this);
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protected override Playfield CreatePlayfield() => new OsuPlayfield();
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public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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2018-10-03 14:36:14 +08:00
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public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
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{
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switch (h)
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{
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case HitCircle circle:
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return new DrawableHitCircle(circle);
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case Slider slider:
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return new DrawableSlider(slider);
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case Spinner spinner:
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return new DrawableSpinner(spinner);
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}
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2018-04-13 17:19:50 +08:00
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return null;
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
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2018-07-17 13:29:22 +08:00
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public override double GameplayStartTime
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{
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get
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{
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var first = (OsuHitObject)Objects.First();
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return first.StartTime - first.TimePreempt;
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}
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}
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2018-04-13 17:19:50 +08:00
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protected override CursorContainer CreateCursor() => new GameplayCursor();
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}
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}
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