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osu-lazer/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
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namespace osu.Game.Tests.Visual.Multiplayer
{
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public abstract class MultiplayerTestScene : RoomTestScene
{
[Cached(typeof(StatefulMultiplayerClient))]
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public TestMultiplayerClient Client { get; }
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[Cached(typeof(IRoomManager))]
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public TestMultiplayerRoomManager RoomManager { get; }
[Cached]
public Bindable<FilterCriteria> Filter { get; }
[Cached]
public OngoingOperationTracker OngoingOperationTracker { get; }
protected override Container<Drawable> Content => content;
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private readonly TestMultiplayerRoomContainer content;
private readonly bool joinRoom;
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protected MultiplayerTestScene(bool joinRoom = true)
{
this.joinRoom = joinRoom;
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base.Content.Add(content = new TestMultiplayerRoomContainer { RelativeSizeAxes = Axes.Both });
Client = content.Client;
RoomManager = content.RoomManager;
Filter = content.Filter;
OngoingOperationTracker = content.OngoingOperationTracker;
}
[SetUp]
public new void Setup() => Schedule(() =>
{
RoomManager.Schedule(() => RoomManager.PartRoom());
if (joinRoom)
RoomManager.Schedule(() => RoomManager.CreateRoom(Room));
});
}
}