1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 13:22:57 +08:00
osu-lazer/osu.Game/Skinning/SkinConfiguration.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

72 lines
2.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Collections.Generic;
using osu.Game.Beatmaps.Formats;
2018-11-20 15:51:59 +08:00
using osuTK.Graphics;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Skinning
{
/// <summary>
/// An empty skin configuration.
/// </summary>
public class SkinConfiguration : IHasComboColours, IHasCustomColours
{
public readonly SkinInfo SkinInfo = new SkinInfo();
2018-04-13 17:19:50 +08:00
public const decimal LATEST_VERSION = 2.7m;
/// <summary>
/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
/// </summary>
internal bool AllowDefaultComboColoursFallback = true;
/// <summary>
/// Legacy version of this skin.
/// </summary>
public decimal? LegacyVersion { get; internal set; }
public enum LegacySetting
{
Version,
ComboPrefix,
ComboOverlap,
ScorePrefix,
ScoreOverlap,
HitCirclePrefix,
HitCircleOverlap,
AnimationFramerate,
LayeredHitSounds,
AllowSliderBallTint,
}
2019-12-21 17:36:34 +08:00
public static List<Color4> DefaultComboColours { get; } = new List<Color4>
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
};
public List<Color4> CustomComboColours { get; set; } = new List<Color4>();
public IReadOnlyList<Color4>? ComboColours
{
get
{
if (CustomComboColours.Count > 0)
return CustomComboColours;
if (AllowDefaultComboColoursFallback)
return DefaultComboColours;
return null;
}
}
2018-04-13 17:19:50 +08:00
public Dictionary<string, Color4> CustomColours { get; } = new Dictionary<string, Color4>();
public readonly Dictionary<string, string> ConfigDictionary = new Dictionary<string, string>();
}
}