1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-31 00:02:56 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/QueueModePill.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

53 lines
1.4 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public partial class QueueModePill : OnlinePlayComposite
{
private OsuTextFlowContainer textFlow;
public QueueModePill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new PillContainer
{
Child = textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
QueueMode.BindValueChanged(onQueueModeChanged, true);
}
private void onQueueModeChanged(ValueChangedEvent<QueueMode> mode)
{
textFlow.Clear();
textFlow.AddText(mode.NewValue.GetLocalisableDescription());
}
}
}