1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 11:27:44 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchBeatmapPanel.cs

41 lines
1.5 KiB
C#
Raw Normal View History

2019-08-08 17:18:26 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Match.Components;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchBeatmapPanel : MultiplayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(MatchBeatmapPanel)
};
public TestSceneMatchBeatmapPanel()
{
Add(new MatchBeatmapPanel
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
var playlist = Room.Playlist;
playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1763072 } });
playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 2101557 } });
playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1973466 } });
playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 2109801 } });
playlist.Add(new PlaylistItem { Beatmap = new BeatmapInfo { OnlineBeatmapID = 1922035 } });
AddStep("Select random beatmap", () => Room.CurrentItem.Value = playlist[RNG.Next(playlist.Count)]);
}
}
}