1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-18 02:02:54 +08:00
osu-lazer/osu.Game/Screens/Select/SearchTextBox.cs

95 lines
2.7 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Graphics;
2017-02-08 10:19:58 +08:00
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Select
{
/// <summary>
/// A textbox which holds focus eagerly.
/// </summary>
2017-02-08 10:19:58 +08:00
public class SearchTextBox : OsuTextBox
{
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
public Action Exit;
2017-02-03 18:12:57 +08:00
private bool focus;
public bool HoldFocus
{
get { return focus; }
set
{
focus = value;
if (!focus)
TriggerFocusLost();
}
}
public override bool RequestingFocus => HoldFocus;
public SearchTextBox()
{
Height = 35;
Add(new Drawable[]
{
new TextAwesome
{
Icon = FontAwesome.fa_search,
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
}
});
2017-02-08 13:01:17 +08:00
PlaceholderText = "type to search";
}
2017-02-03 18:12:57 +08:00
2017-02-08 10:19:58 +08:00
protected override bool OnFocus(InputState state)
{
var result = base.OnFocus(state);
BorderThickness = 0;
return result;
}
protected override void OnFocusLost(InputState state)
{
if (state.Keyboard.Keys.Any(key => key == Key.Escape))
{
if (Text.Length > 0)
Text = string.Empty;
else
Exit?.Invoke();
}
base.OnFocusLost(state);
}
2017-02-03 18:12:57 +08:00
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (HandlePendingText(state)) return true;
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
{
switch (args.Key)
{
case Key.Left:
case Key.Right:
case Key.Up:
case Key.Down:
case Key.Enter:
return false;
}
}
return base.OnKeyDown(state, args);
}
}
}