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osu-lazer/osu.Game/Screens/Select/SearchTextBox.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Select
{
/// <summary>
/// A textbox which holds focus eagerly.
/// </summary>
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public class SearchTextBox : OsuTextBox
{
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
public Action Exit;
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private bool focus;
public bool HoldFocus
{
get { return focus; }
set
{
focus = value;
if (!focus)
TriggerFocusLost();
}
}
public override bool RequestingFocus => HoldFocus;
public SearchTextBox()
{
Height = 35;
Add(new Drawable[]
{
new TextAwesome
{
Icon = FontAwesome.fa_search,
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
}
});
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PlaceholderText = "type to search";
}
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protected override bool OnFocus(InputState state)
{
var result = base.OnFocus(state);
BorderThickness = 0;
return result;
}
protected override void OnFocusLost(InputState state)
{
if (state.Keyboard.Keys.Any(key => key == Key.Escape))
{
if (Text.Length > 0)
Text = string.Empty;
else
Exit?.Invoke();
}
base.OnFocusLost(state);
}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Key == Key.Left || args.Key == Key.Right || args.Key == Key.Enter)
return false;
return base.OnKeyDown(state, args);
}
}
}