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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.Chat ;
using System ;
using System.Linq ;
using osu.Framework.Allocation ;
using osu.Framework.Graphics.Sprites ;
using System.Collections.Generic ;
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using osu.Framework.Graphics ;
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using osu.Game.Users ;
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namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer ( Action < SpriteText > defaultCreationParameters = null )
: base ( defaultCreationParameters )
{
}
private OsuGame game ;
[BackgroundDependencyLoader(true)]
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private void load ( OsuGame game )
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{
// will be null in tests
this . game = game ;
}
public void AddLinks ( string text , List < Link > links )
{
if ( string . IsNullOrEmpty ( text ) | | links = = null )
return ;
if ( links . Count = = 0 )
{
AddText ( text ) ;
return ;
}
int previousLinkEnd = 0 ;
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foreach ( var link in links )
{
AddText ( text . Substring ( previousLinkEnd , link . Index - previousLinkEnd ) ) ;
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AddLink ( text . Substring ( link . Index , link . Length ) , link . Action , link . Argument ? ? link . Url ) ;
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previousLinkEnd = link . Index + link . Length ;
}
AddText ( text . Substring ( previousLinkEnd ) ) ;
}
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public void AddLink ( string text , string url , Action < SpriteText > creationParameters = null ) = >
createLink ( AddText ( text , creationParameters ) , new LinkDetails ( LinkAction . External , url ) , url ) ;
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public void AddLink ( string text , Action action , string tooltipText = null , Action < SpriteText > creationParameters = null )
= > createLink ( AddText ( text , creationParameters ) , new LinkDetails ( LinkAction . Custom , null ) , tooltipText , action ) ;
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public void AddLink ( string text , LinkAction action , string argument , string tooltipText = null , Action < SpriteText > creationParameters = null )
= > createLink ( AddText ( text , creationParameters ) , new LinkDetails ( action , argument ) , null ) ;
public void AddLink ( IEnumerable < SpriteText > text , LinkAction action = LinkAction . External , string linkArgument = null , string tooltipText = null )
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{
foreach ( var t in text )
AddArbitraryDrawable ( t ) ;
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createLink ( text , new LinkDetails ( action , linkArgument ) , tooltipText ) ;
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}
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public void AddUserLink ( User user , Action < SpriteText > creationParameters = null )
= > createLink ( AddText ( user . Username , creationParameters ) , new LinkDetails ( LinkAction . OpenUserProfile , user . Id . ToString ( ) ) , "View Profile" ) ;
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private void createLink ( IEnumerable < Drawable > drawables , LinkDetails link , string tooltipText , Action action = null )
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{
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AddInternal ( new DrawableLinkCompiler ( drawables . OfType < SpriteText > ( ) . ToList ( ) )
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{
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RelativeSizeAxes = Axes . Both ,
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TooltipText = tooltipText ,
Action = ( ) = >
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{
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if ( action ! = null )
action ( ) ;
else
game . HandleLink ( link ) ;
} ,
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} ) ;
}
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// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
// Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow.
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public override IEnumerable < Drawable > FlowingChildren = > base . FlowingChildren . Where ( c = > ! ( c is DrawableLinkCompiler ) ) ;
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}
}