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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Online.Chat ;
using System ;
using System.Linq ;
using osu.Framework.Allocation ;
using osu.Framework.Graphics.Sprites ;
using System.Collections.Generic ;
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using osu.Framework.Graphics ;
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using osu.Framework.Logging ;
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using osu.Game.Overlays ;
using osu.Game.Overlays.Notifications ;
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using osu.Game.Users ;
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namespace osu.Game.Graphics.Containers
{
public class LinkFlowContainer : OsuTextFlowContainer
{
public LinkFlowContainer ( Action < SpriteText > defaultCreationParameters = null )
: base ( defaultCreationParameters )
{
}
private OsuGame game ;
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private ChannelManager channelManager ;
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private Action showNotImplementedError ;
[BackgroundDependencyLoader(true)]
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private void load ( OsuGame game , NotificationOverlay notifications , ChannelManager channelManager )
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{
// will be null in tests
this . game = game ;
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this . channelManager = channelManager ;
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showNotImplementedError = ( ) = > notifications ? . Post ( new SimpleNotification
{
Text = @"This link type is not yet supported!" ,
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Icon = FontAwesome . Solid . LifeRing ,
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} ) ;
}
public void AddLinks ( string text , List < Link > links )
{
if ( string . IsNullOrEmpty ( text ) | | links = = null )
return ;
if ( links . Count = = 0 )
{
AddText ( text ) ;
return ;
}
int previousLinkEnd = 0 ;
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foreach ( var link in links )
{
AddText ( text . Substring ( previousLinkEnd , link . Index - previousLinkEnd ) ) ;
AddLink ( text . Substring ( link . Index , link . Length ) , link . Url , link . Action , link . Argument ) ;
previousLinkEnd = link . Index + link . Length ;
}
AddText ( text . Substring ( previousLinkEnd ) ) ;
}
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public IEnumerable < Drawable > AddLink ( string text , string url , LinkAction linkType = LinkAction . External , string linkArgument = null , string tooltipText = null , Action < SpriteText > creationParameters = null )
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= > createLink ( AddText ( text , creationParameters ) , text , url , linkType , linkArgument , tooltipText ) ;
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public IEnumerable < Drawable > AddLink ( string text , Action action , string tooltipText = null , Action < SpriteText > creationParameters = null )
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= > createLink ( AddText ( text , creationParameters ) , text , tooltipText : tooltipText , action : action ) ;
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public IEnumerable < Drawable > AddLink ( IEnumerable < SpriteText > text , string url , LinkAction linkType = LinkAction . External , string linkArgument = null , string tooltipText = null )
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{
foreach ( var t in text )
AddArbitraryDrawable ( t ) ;
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return createLink ( text , null , url , linkType , linkArgument , tooltipText ) ;
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}
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public IEnumerable < Drawable > AddUserLink ( User user , Action < SpriteText > creationParameters = null )
= > createLink ( AddText ( user . Username , creationParameters ) , user . Username , null , LinkAction . OpenUserProfile , user . Id . ToString ( ) , "View profile" ) ;
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private IEnumerable < Drawable > createLink ( IEnumerable < Drawable > drawables , string text , string url = null , LinkAction linkType = LinkAction . External , string linkArgument = null , string tooltipText = null , Action action = null )
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{
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AddInternal ( new DrawableLinkCompiler ( drawables . OfType < SpriteText > ( ) . ToList ( ) )
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{
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RelativeSizeAxes = Axes . Both ,
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TooltipText = tooltipText ? ? ( url ! = text ? url : string . Empty ) ,
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Action = action ? ? ( ( ) = >
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{
switch ( linkType )
{
case LinkAction . OpenBeatmap :
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// TODO: proper query params handling
if ( linkArgument ! = null & & int . TryParse ( linkArgument . Contains ( '?' ) ? linkArgument . Split ( '?' ) [ 0 ] : linkArgument , out int beatmapId ) )
game ? . ShowBeatmap ( beatmapId ) ;
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break ;
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case LinkAction . OpenBeatmapSet :
if ( int . TryParse ( linkArgument , out int setId ) )
game ? . ShowBeatmapSet ( setId ) ;
break ;
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case LinkAction . OpenChannel :
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try
{
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channelManager ? . OpenChannel ( linkArgument ) ;
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}
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catch ( ChannelNotFoundException )
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{
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Logger . Log ( $"The requested channel \" { linkArgument } \ " does not exist" ) ;
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}
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break ;
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case LinkAction . OpenEditorTimestamp :
case LinkAction . JoinMultiplayerMatch :
case LinkAction . Spectate :
showNotImplementedError ? . Invoke ( ) ;
break ;
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case LinkAction . External :
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game ? . OpenUrlExternally ( url ) ;
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break ;
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case LinkAction . OpenUserProfile :
if ( long . TryParse ( linkArgument , out long userId ) )
game ? . ShowUser ( userId ) ;
break ;
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default :
throw new NotImplementedException ( $"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action." ) ;
}
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} ) ,
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} ) ;
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return drawables ;
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}
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// We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used.
// However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation.
// Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow.
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public override IEnumerable < Drawable > FlowingChildren = > base . FlowingChildren . Where ( c = > ! ( c is DrawableLinkCompiler ) ) ;
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}
}