1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 12:33:03 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneHitApplication.cs

38 lines
1.0 KiB
C#
Raw Normal View History

2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2020-12-15 05:53:46 +08:00
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
2022-11-24 13:32:20 +08:00
public partial class TestSceneHitApplication : HitObjectApplicationTestScene
2020-12-15 05:53:46 +08:00
{
[Test]
public void TestApplyNewHit()
{
var hit = new DrawableHit();
AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit
{
Type = HitType.Rim,
IsStrong = false,
StartTime = 300
2021-04-21 13:32:37 +08:00
})));
2020-12-15 05:53:46 +08:00
AddHitObject(hit);
RemoveHitObject(hit);
AddStep("apply new hit", () => hit.Apply(PrepareObject(new Hit
{
Type = HitType.Centre,
IsStrong = true,
StartTime = 500
2021-04-21 13:32:37 +08:00
})));
2020-12-15 05:53:46 +08:00
AddHitObject(hit);
}
}
}