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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneEditorComposeRadioButtons.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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namespace osu.Game.Tests.Visual.Editing
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{
[TestFixture]
public class TestSceneEditorComposeRadioButtons : OsuTestScene
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{
public TestSceneEditorComposeRadioButtons()
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{
EditorRadioButtonCollection collection;
Add(collection = new EditorRadioButtonCollection
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 150,
Items = new[]
{
new RadioButton("Item 1", () => { }),
new RadioButton("Item 2", () => { }),
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new RadioButton("Item 3", () => { }, () => new SpriteIcon { Icon = FontAwesome.Regular.Angry }),
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new RadioButton("Item 4", () => { }),
new RadioButton("Item 5", () => { })
}
});
for (int i = 0; i < collection.Items.Count; i++)
{
int l = i;
AddStep($"Select item {l + 1}", () => collection.Items[l].Select());
AddStep($"Deselect item {l + 1}", () => collection.Items[l].Deselect());
}
}
}
}