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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
using osu.Game.Graphics.Sprites;
using osu.Game.Replays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
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{
public class TestSceneReplayRecording : OsuTestScene
{
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private readonly TestRulesetInputManager playbackManager;
private readonly TestRulesetInputManager recordingManager;
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public TestSceneReplayRecording()
{
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Replay replay = new Replay();
Add(new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
Content = new[]
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{
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new Drawable[]
{
recordingManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
Recorder = new TestReplayRecorder(replay)
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos)
},
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Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Brown,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Recording",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestConsumer()
}
},
}
},
new Drawable[]
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{
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playbackManager = new TestRulesetInputManager(new TestSceneModSettings.TestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
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{
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ReplayInputHandler = new TestFramedReplayInputHandler(replay)
{
GamefieldToScreenSpace = pos => playbackManager.ToScreenSpace(pos),
},
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.DarkBlue,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Text = "Playback",
Scale = new Vector2(3),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new TestConsumer()
}
},
}
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}
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}
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});
}
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protected override void Update()
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{
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base.Update();
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playbackManager.ReplayInputHandler.SetFrameFromTime(Time.Current - 500);
}
}
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public class TestFramedReplayInputHandler : FramedReplayInputHandler<TestReplayFrame>
{
public TestFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
public override List<IInput> GetPendingInputs()
{
return new List<IInput>
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{
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new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
}
}
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public class TestConsumer : CompositeDrawable, IKeyBindingHandler<TestAction>
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent.ReceivePositionalInputAt(screenSpacePos);
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private readonly Box box;
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public TestConsumer()
{
Size = new Vector2(30);
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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{
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box = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Position = e.MousePosition;
return base.OnMouseMove(e);
}
public bool OnPressed(TestAction action)
{
box.Colour = Color4.White;
return true;
}
public void OnReleased(TestAction action)
{
box.Colour = Color4.Black;
}
}
public class TestRulesetInputManager : RulesetInputManager<TestAction>
{
public TestRulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
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protected override KeyBindingContainer<TestAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new TestKeyBindingContainer();
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internal class TestKeyBindingContainer : KeyBindingContainer<TestAction>
{
public override IEnumerable<KeyBinding> DefaultKeyBindings => new[]
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{
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new KeyBinding(InputKey.MouseLeft, TestAction.Down),
};
}
}
public class TestReplayFrame : ReplayFrame
{
public Vector2 Position;
public List<TestAction> Actions = new List<TestAction>();
public TestReplayFrame(double time, Vector2 position, params TestAction[] actions)
: base(time)
{
Position = position;
Actions.AddRange(actions);
}
}
public enum TestAction
{
Down,
}
internal class TestReplayRecorder : ReplayRecorder<TestAction>
{
public TestReplayRecorder(Replay target)
: base(target)
{
}
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame) =>
new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
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}
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}