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osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsLoungeSubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Playlists
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{
public class TestScenePlaylistsLoungeSubScreen : OnlinePlayTestScene
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{
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
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private LoungeSubScreen loungeScreen;
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen()));
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AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
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}
private RoomsContainer roomsContainer => loungeScreen.ChildrenOfType<RoomsContainer>().First();
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[Test]
public void TestScrollByDraggingRooms()
{
AddStep("reset mouse", () => InputManager.ReleaseButton(MouseButton.Left));
AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
AddStep("move mouse to third room", () => InputManager.MoveMouseTo(roomsContainer.Rooms[2]));
AddStep("hold down", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag to top", () => InputManager.MoveMouseTo(roomsContainer.Rooms[0]));
AddAssert("first and second room masked", ()
=> !checkRoomVisible(roomsContainer.Rooms[0]) &&
!checkRoomVisible(roomsContainer.Rooms[1]));
}
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[Test]
public void TestScrollSelectedIntoView()
{
AddStep("add rooms", () => RoomManager.AddRooms(30));
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AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms[0]));
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AddStep("select last room", () => roomsContainer.Rooms[^1].TriggerClick());
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AddUntilStep("first room is masked", () => !checkRoomVisible(roomsContainer.Rooms[0]));
AddUntilStep("last room is not masked", () => checkRoomVisible(roomsContainer.Rooms[^1]));
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}
private bool checkRoomVisible(DrawableRoom room) =>
loungeScreen.ChildrenOfType<OsuScrollContainer>().First().ScreenSpaceDrawQuad
.Contains(room.ScreenSpaceDrawQuad.Centre);
}
}