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osu-lazer/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
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using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCardThumbnail : OsuManualInputManagerTestScene
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{
private PlayButton playButton => this.ChildrenOfType<PlayButton>().Single();
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[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Test]
public void TestThumbnailPreview()
{
BeatmapCardThumbnail thumbnail = null;
AddStep("create thumbnail", () =>
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{
var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSet.OnlineID = 241526; // ID hardcoded to ensure that the preview track exists online.
Child = thumbnail = new BeatmapCardThumbnail(beatmapSet)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200)
};
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});
AddStep("enable dim", () => thumbnail.Dimmed.Value = true);
AddUntilStep("button visible", () => playButton.IsPresent);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
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AddUntilStep("wait for start", () => playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Stop);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
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AddUntilStep("wait for stop", () => !playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Play);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
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AddUntilStep("wait for start", () => playButton.Playing.Value && playButton.Enabled.Value);
iconIs(FontAwesome.Solid.Stop);
AddStep("disable dim", () => thumbnail.Dimmed.Value = false);
AddWaitStep("wait some", 3);
AddAssert("button still visible", () => playButton.IsPresent);
// The track plays in real-time, so we need to check for progress in increments to avoid timeout.
AddUntilStep("progress > 0.25", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.25);
AddUntilStep("progress > 0.5", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.5);
AddUntilStep("progress > 0.75", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.75);
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AddUntilStep("wait for track to end", () => !playButton.Playing.Value);
AddUntilStep("button hidden", () => !playButton.IsPresent);
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}
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private void iconIs(IconUsage usage) => AddUntilStep("icon is correct", () => playButton.ChildrenOfType<SpriteIcon>().Any(icon => icon.Icon.Equals(usage)));
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}
}