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osu-lazer/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
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using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCardThumbnail : OsuManualInputManagerTestScene
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{
private PlayButton playButton => this.ChildrenOfType<PlayButton>().Single();
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[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Test]
public void TestThumbnailPreview()
{
BeatmapCardThumbnail thumbnail = null;
AddStep("create thumbnail", () => Child = thumbnail = new BeatmapCardThumbnail(CreateAPIBeatmapSet(Ruleset.Value))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200)
});
AddStep("enable dim", () => thumbnail.Dimmed.Value = true);
AddUntilStep("button visible", () => playButton.IsPresent);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
iconIs(FontAwesome.Solid.Stop);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
iconIs(FontAwesome.Solid.Play);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
iconIs(FontAwesome.Solid.Stop);
AddStep("disable dim", () => thumbnail.Dimmed.Value = false);
AddWaitStep("wait some", 3);
AddAssert("button still visible", () => playButton.IsPresent);
AddStep("end track playback", () => playButton.Playing.Value = false);
AddUntilStep("button hidden", () => !playButton.IsPresent);
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}
private void iconIs(IconUsage usage) => AddAssert("icon is correct", () => playButton.ChildrenOfType<SpriteIcon>().Single().Icon.Equals(usage));
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}
}