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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
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using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModGravity : Mod, IGenerateSpeedAdjustments
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{
public override string Name => "Gravity";
public override string ShortenedName => "GR";
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public override double ScoreMultiplier => 0;
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public override FontAwesome Icon => FontAwesome.fa_sort_desc;
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public void ApplyToRulesetContainer(ManiaRulesetContainer rulesetContainer, ref List<SpeedAdjustmentContainer>[] hitObjectTimingChanges, ref List<SpeedAdjustmentContainer> barlineTimingChanges)
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{
// We have to generate one speed adjustment per hit object for gravity
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foreach (ManiaHitObject obj in rulesetContainer.Objects.OfType<ManiaHitObject>())
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{
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MultiplierControlPoint controlPoint = rulesetContainer.CreateControlPointAt(obj.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;
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hitObjectTimingChanges[obj.Column].Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity));
}
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// Like with hit objects, we need to generate one speed adjustment per bar line
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foreach (DrawableBarLine barLine in rulesetContainer.BarLines)
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{
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var controlPoint = rulesetContainer.CreateControlPointAt(barLine.HitObject.StartTime);
// Beat length has too large of an effect for gravity, so we'll force it to a constant value for now
controlPoint.TimingPoint.BeatLength = 1000;
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barlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(controlPoint, ScrollingAlgorithm.Gravity));
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}
}
}
}