1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 03:52:55 +08:00
osu-lazer/osu.Game/Rulesets/Judgements/DrawableJudgement.cs

155 lines
4.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Diagnostics;
using JetBrains.Annotations;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
/// </summary>
public class DrawableJudgement : PoolableDrawable
2018-04-13 17:19:50 +08:00
{
private const float judgement_size = 128;
2018-04-13 17:19:50 +08:00
2020-02-14 21:14:00 +08:00
[Resolved]
private OsuColour colours { get; set; }
2018-04-13 17:19:50 +08:00
public JudgementResult Result { get; private set; }
public DrawableHitObject JudgedObject { get; private set; }
2018-04-13 17:19:50 +08:00
protected Container JudgementBody { get; private set; }
protected SpriteText JudgementText { get; private set; }
private SkinnableDrawable bodyDrawable;
2018-04-13 17:19:50 +08:00
/// <summary>
2019-03-13 17:27:54 +08:00
/// Duration of initial fade in.
/// </summary>
protected virtual double FadeInDuration => 100;
/// <summary>
/// Duration to wait until fade out begins. Defaults to <see cref="FadeInDuration"/>.
/// </summary>
protected virtual double FadeOutDelay => FadeInDuration;
2018-04-13 17:19:50 +08:00
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
/// <param name="result">The judgement to visualise.</param>
2018-04-13 17:19:50 +08:00
/// <param name="judgedObject">The object which was judged.</param>
public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
: this()
2018-04-13 17:19:50 +08:00
{
Apply(result, judgedObject);
2018-04-13 17:19:50 +08:00
}
public DrawableJudgement()
2018-04-13 17:19:50 +08:00
{
Size = new Vector2(judgement_size);
2020-07-06 11:54:39 +08:00
Origin = Anchor.Centre;
2018-04-13 17:19:50 +08:00
}
[BackgroundDependencyLoader]
private void load()
{
prepareDrawables();
}
protected virtual void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(FadeOutDelay).FadeOut(400);
}
public virtual void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject)
{
Result = result;
JudgedObject = judgedObject;
}
protected override void PrepareForUse()
2018-04-13 17:19:50 +08:00
{
base.PrepareForUse();
Debug.Assert(Result != null);
prepareDrawables();
2018-04-13 17:19:50 +08:00
bodyDrawable.ResetAnimation();
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
JudgementBody.ScaleTo(1);
JudgementBody.RotateTo(0);
JudgementBody.MoveTo(Vector2.Zero);
2018-04-13 17:19:50 +08:00
switch (Result.Type)
2018-04-13 17:19:50 +08:00
{
case HitResult.None:
break;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
case HitResult.Miss:
JudgementBody.ScaleTo(1.6f);
2019-03-12 18:44:53 +08:00
JudgementBody.ScaleTo(1, 100, Easing.In);
2018-04-13 17:19:50 +08:00
JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
JudgementBody.RotateTo(40, 800, Easing.InQuint);
2018-04-13 17:19:50 +08:00
2019-03-12 18:24:46 +08:00
this.Delay(600).FadeOut(200);
2018-04-13 17:19:50 +08:00
break;
2019-04-01 11:44:46 +08:00
2018-04-13 17:19:50 +08:00
default:
ApplyHitAnimations();
2018-04-13 17:19:50 +08:00
break;
}
Expire(true);
}
private HitResult? currentDrawableType;
private void prepareDrawables()
{
var type = Result?.Type ?? HitResult.Perfect; //TODO: better default type from ruleset
if (type == currentDrawableType)
return;
// sub-classes might have added their own children that would be removed here if .InternalChild was used.
if (JudgementBody != null)
RemoveInternal(JudgementBody);
AddInternal(JudgementBody = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = bodyDrawable = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ => JudgementText = new OsuSpriteText
{
Text = type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 20),
Colour = colours.ForHitResult(type),
Scale = new Vector2(0.85f, 1),
}, confineMode: ConfineMode.NoScaling)
});
currentDrawableType = type;
}
2018-04-13 17:19:50 +08:00
}
}