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osu-lazer/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Framework.Text;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonCounterTextComponent : CompositeDrawable, IHasText
{
private readonly ArgonCounterSpriteText wireframesPart;
private readonly ArgonCounterSpriteText textPart;
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private readonly OsuSpriteText labelText;
public IBindable<float> WireframeOpacity { get; } = new BindableFloat();
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public Bindable<int> RequiredDisplayDigits { get; } = new BindableInt();
public Bindable<bool> ShowLabel { get; } = new BindableBool();
public Container NumberContainer { get; private set; }
public LocalisableString Text
{
get => textPart.Text;
set => textPart.Text = value;
}
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public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null)
{
Anchor = anchor;
Origin = anchor;
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
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labelText = new OsuSpriteText
{
Alpha = 0,
Text = label.GetValueOrDefault(),
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold),
Margin = new MarginPadding { Left = 2.5f },
},
NumberContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new[]
{
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wireframesPart = new ArgonCounterSpriteText(wireframesLookup)
{
Anchor = anchor,
Origin = anchor,
},
textPart = new ArgonCounterSpriteText(textLookup)
{
Anchor = anchor,
Origin = anchor,
},
}
}
}
};
RequiredDisplayDigits.BindValueChanged(digits => wireframesPart.Text = new string('#', digits.NewValue));
}
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private string textLookup(char c)
{
switch (c)
{
case '.':
return @"dot";
case '%':
return @"percentage";
default:
return c.ToString();
}
}
private string wireframesLookup(char c)
{
if (c == '.') return @"dot";
return @"wireframes";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
labelText.Colour = colours.Blue0;
}
protected override void LoadComplete()
{
base.LoadComplete();
WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true);
ShowLabel.BindValueChanged(s => labelText.Alpha = s.NewValue ? 1 : 0, true);
}
private partial class ArgonCounterSpriteText : OsuSpriteText
{
private readonly Func<char, string> getLookup;
private GlyphStore glyphStore = null!;
protected override char FixedWidthReferenceCharacter => '5';
public ArgonCounterSpriteText(Func<char, string> getLookup)
{
this.getLookup = getLookup;
Shadow = false;
UseFullGlyphHeight = false;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
const string font_name = @"argon-counter";
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Spacing = new Vector2(-2f, 0f);
Font = new FontUsage(font_name, 1);
glyphStore = new GlyphStore(font_name, textures, getLookup);
}
protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore);
private class GlyphStore : ITexturedGlyphLookupStore
{
private readonly string fontName;
private readonly TextureStore textures;
private readonly Func<char, string> getLookup;
private readonly Dictionary<char, ITexturedCharacterGlyph?> cache = new Dictionary<char, ITexturedCharacterGlyph?>();
public GlyphStore(string fontName, TextureStore textures, Func<char, string> getLookup)
{
this.fontName = fontName;
this.textures = textures;
this.getLookup = getLookup;
}
public ITexturedCharacterGlyph? Get(string? fontName, char character)
{
// We only service one font.
Debug.Assert(fontName == this.fontName);
if (cache.TryGetValue(character, out var cached))
return cached;
string lookup = getLookup(character);
var texture = textures.Get($"Gameplay/Fonts/{fontName}-{lookup}");
TexturedCharacterGlyph? glyph = null;
if (texture != null)
glyph = new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.125f);
cache[character] = glyph;
return glyph;
}
public Task<ITexturedCharacterGlyph?> GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character));
}
}
}
}