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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneDrawableStoryboardSprite : SkinnableTestScene
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private Storyboard storyboard { get; set; } = new Storyboard();
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private IEnumerable<DrawableStoryboardSprite> sprites => this.ChildrenOfType<DrawableStoryboardSprite>();
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[Test]
public void TestSkinSpriteDisallowedByDefault()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddAssert("sprite didn't find texture", () =>
sprites.All(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture == null)));
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}
[Test]
public void TestAllowLookupFromSkin()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
AddAssert("sprite found texture", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
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AddAssert("skinnable sprite has correct size", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(128))));
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}
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[Test]
public void TestFlippedSprite()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("flip sprites", () => sprites.ForEach(s =>
{
s.FlipH = true;
s.FlipV = true;
}));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
}
[Test]
public void TestZeroScale()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
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AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent));
}
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[Test]
public void TestNegativeScale()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
}
[Test]
public void TestNegativeScaleWithFlippedSprite()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
AddStep("flip sprites", () => sprites.ForEach(s =>
{
s.FlipH = true;
s.FlipV = true;
}));
AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
}
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private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
=> new DrawableStoryboardSprite(
new StoryboardSprite(lookupName, origin, initialPosition)
).With(s =>
{
s.LifetimeStart = double.MinValue;
s.LifetimeEnd = double.MaxValue;
});
}
}