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osu-lazer/osu.Game/Storyboards/Storyboard.cs

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2017-09-13 17:22:24 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Storyboards
{
public class Storyboard
{
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
public IEnumerable<StoryboardLayer> Layers => layers.Values;
public Storyboard()
{
layers.Add("Background", new StoryboardLayer("Background", 3));
layers.Add("Fail", new StoryboardLayer("Fail", 2) { EnabledWhenPassing = false, });
layers.Add("Pass", new StoryboardLayer("Pass", 1) { EnabledWhenFailing = false, });
layers.Add("Foreground", new StoryboardLayer("Foreground", 0));
}
public StoryboardLayer GetLayer(string name)
{
StoryboardLayer layer;
if (!layers.TryGetValue(name, out layer))
layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1);
return layer;
}
public DrawableStoryboard CreateDrawable()
=> new DrawableStoryboard(this);
}
}