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osu-lazer/osu.Game/Skinning/ISkinSource.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Collections.Generic;
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using JetBrains.Annotations;
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namespace osu.Game.Skinning
{
/// <summary>
/// Provides access to skinnable elements.
/// </summary>
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public interface ISkinSource : ISkin
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{
/// <summary>
/// Fired whenever a source change occurs, signalling that consumers should re-query as required.
/// </summary>
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event Action SourceChanged;
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/// <summary>
/// Find the first (if any) skin that can fulfill the lookup.
/// This should be used for cases where subsequent lookups (for related components) need to occur on the same skin.
/// </summary>
/// <returns>The skin to be used for subsequent lookups, or <c>null</c> if none is available.</returns>
[CanBeNull]
ISkin FindProvider(Func<ISkin, bool> lookupFunction);
/// <summary>
/// Retrieve all sources available for lookup, with highest priority source first.
/// </summary>
IEnumerable<ISkin> AllSources { get; }
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}
}