1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 12:02:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI/DrumSamplePlayer.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

60 lines
2.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.UI
{
internal class DrumSamplePlayer : CompositeDrawable, IKeyBindingHandler<TaikoAction>
{
2022-06-02 13:36:07 +08:00
private readonly DrumSampleTriggerSource leftRimSampleTriggerSource;
private readonly DrumSampleTriggerSource leftCentreSampleTriggerSource;
private readonly DrumSampleTriggerSource rightCentreSampleTriggerSource;
private readonly DrumSampleTriggerSource rightRimSampleTriggerSource;
public DrumSamplePlayer(HitObjectContainer hitObjectContainer)
{
InternalChildren = new Drawable[]
{
leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
rightCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
rightRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer),
};
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
switch (e.Action)
{
case TaikoAction.LeftRim:
leftRimSampleTriggerSource.Play(HitType.Rim);
break;
2022-06-02 13:36:07 +08:00
case TaikoAction.LeftCentre:
leftCentreSampleTriggerSource.Play(HitType.Centre);
break;
2022-06-02 13:36:07 +08:00
case TaikoAction.RightCentre:
rightCentreSampleTriggerSource.Play(HitType.Centre);
break;
2022-06-02 13:36:07 +08:00
case TaikoAction.RightRim:
rightRimSampleTriggerSource.Play(HitType.Rim);
break;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}