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osu-lazer/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Configuration;
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using osu.Game.Updater;
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namespace osu.Game.Overlays.Settings.Sections.General
{
public class UpdateSettings : SettingsSubsection
{
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[Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; }
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protected override string Header => "Updates";
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[BackgroundDependencyLoader]
private void load(Storage storage, OsuConfigManager config, OsuGameBase game)
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{
Add(new SettingsEnumDropdown<ReleaseStream>
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{
LabelText = "Release stream",
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
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// We should only display the button for UpdateManagers that do update the client
if (updateManager != null && updateManager.CanPerformUpdate)
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{
Add(new SettingsButton
{
Text = "Check for updates",
Action = updateManager.CheckForUpdate,
Enabled = { Value = game.IsDeployedBuild }
});
}
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if (RuntimeInfo.IsDesktop)
{
Add(new SettingsButton
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{
Text = "Open osu! folder",
Action = storage.OpenInNativeExplorer,
});
}
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}
}
}