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osu-lazer/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
public partial class GroupVisualisation : CompositeDrawable
{
public readonly ControlPointGroup Group;
private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
public GroupVisualisation(ControlPointGroup group)
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
Origin = Anchor.TopLeft;
Group = group;
X = (float)group.Time;
// Run in constructor so IsRedundant calls can work correctly.
controlPoints.BindTo(Group.ControlPoints);
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controlPoints.BindCollectionChanged((_, _) =>
{
ClearInternal();
if (controlPoints.Count == 0)
return;
foreach (var point in Group.ControlPoints)
{
switch (point)
{
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case TimingControlPoint:
AddInternal(new ControlPointVisualisation(point) { Y = 0, });
break;
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case DifficultyControlPoint:
AddInternal(new ControlPointVisualisation(point) { Y = 0.25f, });
break;
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case SampleControlPoint:
AddInternal(new ControlPointVisualisation(point) { Y = 0.5f, });
break;
case EffectControlPoint effect:
AddInternal(new EffectPointVisualisation(effect) { Y = 0.75f });
break;
}
}
}, true);
}
/// <summary>
/// For display purposes, check whether the proposed group is made redundant by this visualisation group.
/// </summary>
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public bool IsVisuallyRedundant(ControlPointGroup other) =>
other.ControlPoints.All(c => InternalChildren.OfType<IControlPointVisualisation>().Any(c2 => c2.IsVisuallyRedundant(c)));
}
}