2019-06-04 21:22:54 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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2019-08-04 19:15:16 +08:00
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using osu.Framework.Bindables;
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2019-06-04 21:22:54 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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2019-06-05 00:33:55 +08:00
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using osu.Game.Graphics;
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2019-06-04 21:22:54 +08:00
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using osu.Game.Rulesets;
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using osu.Game.Users;
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2019-06-04 21:22:54 +08:00
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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2019-06-26 23:56:40 +08:00
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public class ProfileRulesetSelector : RulesetSelector
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{
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private Color4 accentColour = Color4.White;
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2019-08-04 19:15:16 +08:00
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public readonly Bindable<User> User = new Bindable<User>();
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2019-06-07 06:43:26 +08:00
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public ProfileRulesetSelector()
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{
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TabContainer.Masking = false;
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2019-06-04 22:51:56 +08:00
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TabContainer.Spacing = new Vector2(10, 0);
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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accentColour = colours.Seafoam;
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2019-06-27 14:02:26 +08:00
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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((ProfileRulesetTabItem)tabItem).AccentColour = accentColour;
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}
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2019-06-27 13:53:18 +08:00
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protected override void LoadComplete()
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{
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base.LoadComplete();
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User.BindValueChanged(onUserChanged, true);
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2019-06-04 23:37:31 +08:00
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}
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private void onUserChanged(ValueChangedEvent<User> user)
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{
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SetDefaultRuleset(Rulesets.GetRuleset(user.NewValue?.PlayMode ?? "osu"));
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}
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public void SetDefaultRuleset(RulesetInfo ruleset)
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{
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
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{
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AccentColour = accentColour
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};
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2019-06-04 21:22:54 +08:00
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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};
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}
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}
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