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osu-lazer/osu.Game/Screens/Edit/EditorScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Edit
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{
/// <summary>
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/// TODO: eventually make this inherit Screen and add a local screen stack inside the Editor.
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/// </summary>
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public abstract class EditorScreen : Container
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{
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[Resolved]
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
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[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
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protected override Container<Drawable> Content => content;
private readonly Container content;
public readonly EditorScreenMode Type;
protected EditorScreen(EditorScreenMode type)
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{
Type = type;
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Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeTo(0)
.Then()
.FadeTo(1f, 250, Easing.OutQuint);
}
}
}