1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 17:27:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs

44 lines
1.3 KiB
C#
Raw Normal View History

2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2020-04-28 10:07:31 +08:00
// See the LICENCE file in the repository root for full licence text.
2021-09-16 17:26:12 +08:00
using osu.Framework.Input.Events;
2020-09-25 18:25:58 +08:00
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
2020-04-28 10:07:31 +08:00
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Tests
{
2022-11-24 13:32:20 +08:00
public partial class DrawableTestHit : DrawableHit
2020-04-28 10:07:31 +08:00
{
2020-09-25 18:25:58 +08:00
public readonly HitResult Type;
2020-04-28 10:07:31 +08:00
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great, bool kiai = false)
2020-04-28 10:07:31 +08:00
: base(hit)
{
2020-09-25 18:25:58 +08:00
Type = type;
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new EffectControlPoint { KiaiMode = kiai });
HitObject.ApplyDefaults(controlPoints, new BeatmapDifficulty());
2020-04-28 10:07:31 +08:00
}
protected override void UpdateInitialTransforms()
{
// base implementation in DrawableHitObject forces alpha to 1.
// suppress locally to allow hiding the visuals wherever necessary.
}
2020-11-10 21:02:33 +08:00
protected override void LoadComplete()
2020-04-28 10:07:31 +08:00
{
2020-11-10 21:02:33 +08:00
base.LoadComplete();
2020-09-25 18:25:58 +08:00
Result.Type = Type;
2020-04-28 10:07:31 +08:00
}
2021-09-16 17:26:12 +08:00
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
2020-04-28 10:07:31 +08:00
}
}