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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ChatStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.Chat";
/// <summary>
/// "chat"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey(@"header_title"), @"chat");
/// <summary>
/// "join the real-time discussion"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey(@"header_description"), @"join the real-time discussion");
/// <summary>
/// "Mention"
/// </summary>
public static LocalisableString MentionUser => new TranslatableString(getKey(@"mention_user"), @"Mention");
/// <summary>
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/// "press enter to chat..."
/// </summary>
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public static LocalisableString InGameInputPlaceholder => new TranslatableString(getKey(@"in_game_input_placeholder"), @"press enter to chat...");
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private static string getKey(string key) => $@"{prefix}:{key}";
}
}