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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation ;
using osu.Framework.Bindables ;
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using osu.Framework.Extensions.LocalisationExtensions ;
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using osu.Framework.Extensions.ObjectExtensions ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Shapes ;
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using osu.Framework.Graphics.Sprites ;
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using osu.Framework.Graphics.UserInterface ;
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using osu.Framework.Input.Events ;
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using osu.Framework.Localisation ;
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using osu.Game.Graphics ;
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using osu.Game.Graphics.Containers ;
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using osu.Game.Localisation ;
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using osuTK ;
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namespace osu.Game.Overlays
{
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public partial class RevertToDefaultButton < T > : OsuClickableContainer , IHasCurrentValue < T >
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{
public override bool IsPresent = > base . IsPresent | | Scheduler . HasPendingTasks ;
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// this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button.
public override bool AcceptsFocus = > true ;
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// this is intentionally not using BindableWithCurrent, as it can use the wrong IsDefault implementation when passed a BindableNumber.
// using GetBoundCopy() ensures that the received bindable is of the exact same type as the source bindable and uses the proper IsDefault implementation.
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private Bindable < T > ? current ;
private SpriteIcon icon = null ! ;
private Circle circle = null ! ;
[Resolved]
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private OsuColour colours { get ; set ; } = null ! ;
[Resolved]
private OverlayColourProvider ? colourProvider { get ; set ; }
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public Bindable < T > Current
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{
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get = > current . AsNonNull ( ) ;
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set
{
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current ? . UnbindAll ( ) ;
current = value . GetBoundCopy ( ) ;
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current . ValueChanged + = _ = > UpdateState ( ) ;
current . DefaultChanged + = _ = > UpdateState ( ) ;
current . DisabledChanged + = _ = > UpdateState ( ) ;
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if ( IsLoaded )
UpdateState ( ) ;
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}
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}
[BackgroundDependencyLoader]
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private void load ( )
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{
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Size = new Vector2 ( 14 ) ;
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AddRange ( new Drawable [ ]
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{
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circle = new Circle
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{
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Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
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RelativeSizeAxes = Axes . Both ,
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} ,
icon = new SpriteIcon
{
Icon = FontAwesome . Solid . Undo ,
Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
Size = new Vector2 ( 8 ) ,
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}
} ) ;
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Action + = ( ) = >
{
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if ( current ? . Disabled = = false )
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current . SetDefault ( ) ;
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} ;
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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updateState ( ) ;
FinishTransforms ( true ) ;
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}
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public override LocalisableString TooltipText = > CommonStrings . RevertToDefault . ToLower ( ) ;
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protected override bool OnHover ( HoverEvent e )
{
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updateHover ( ) ;
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return false ;
}
protected override void OnHoverLost ( HoverLostEvent e )
{
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updateHover ( ) ;
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}
public void UpdateState ( ) = > Scheduler . AddOnce ( updateState ) ;
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private const double fade_duration = 200 ;
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private bool? isDisplayed ;
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private void updateState ( )
{
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if ( current = = null )
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return ;
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// Avoid running animations if we are already in an up-to-date state.
if ( Enabled . Value = = ! current . Disabled & & isDisplayed = = ! current . IsDefault )
return ;
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Enabled . Value = ! current . Disabled ;
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isDisplayed = ! current . IsDefault ;
updateHover ( ) ;
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if ( isDisplayed = = false )
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this . FadeTo ( 0 , fade_duration , Easing . OutQuint ) ;
else if ( current . Disabled )
this . FadeTo ( 0.2f , fade_duration , Easing . OutQuint ) ;
else
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{
icon . RotateTo ( 150 ) . RotateTo ( 0 , fade_duration * 2 , Easing . OutQuint ) ;
icon . ScaleTo ( 0.7f ) . ScaleTo ( 1 , fade_duration * 2 , Easing . OutQuint ) ;
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this . FadeTo ( 1 , fade_duration , Easing . OutQuint ) ;
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}
}
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private void updateHover ( )
{
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if ( IsHovered & & Enabled . Value )
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{
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icon . RotateTo ( - 40 , 500 , Easing . OutQuint ) ;
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icon . FadeColour ( colourProvider ? . Light1 ? ? colours . YellowLight , 300 , Easing . OutQuint ) ;
circle . FadeColour ( colourProvider ? . Background2 ? ? colours . Gray6 , 300 , Easing . OutQuint ) ;
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this . ScaleTo ( 1.2f , 300 , Easing . OutQuint ) ;
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}
else
{
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icon . RotateTo ( 0 , 100 , Easing . OutQuint ) ;
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icon . FadeColour ( colourProvider ? . Colour0 ? ? colours . Yellow , 100 , Easing . OutQuint ) ;
circle . FadeColour ( colourProvider ? . Background3 ? ? colours . Gray3 , 100 , Easing . OutQuint ) ;
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this . ScaleTo ( 1f , 100 , Easing . OutQuint ) ;
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}
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}
}
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}