2019-01-24 16:43:03 +08:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
using System.ComponentModel;
|
2020-09-29 14:14:03 +08:00
|
|
|
using System.Diagnostics;
|
2021-01-28 05:01:56 +08:00
|
|
|
using osu.Framework.Utils;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Scoring
|
|
|
|
{
|
2020-09-25 19:11:27 +08:00
|
|
|
[HasOrderedElements]
|
2018-04-13 17:19:50 +08:00
|
|
|
public enum HitResult
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Indicates that the object has not been judged yet.
|
|
|
|
/// </summary>
|
|
|
|
[Description(@"")]
|
2020-09-29 13:41:50 +08:00
|
|
|
[Order(14)]
|
2020-09-30 20:32:50 +08:00
|
|
|
None,
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Indicates that the object has been judged as a miss.
|
|
|
|
/// </summary>
|
2019-09-06 14:24:00 +08:00
|
|
|
/// <remarks>
|
|
|
|
/// This miss window should determine how early a hit can be before it is considered for judgement (as opposed to being ignored as
|
|
|
|
/// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time).
|
|
|
|
/// </remarks>
|
2018-04-13 17:19:50 +08:00
|
|
|
[Description(@"Miss")]
|
2020-09-25 19:11:27 +08:00
|
|
|
[Order(5)]
|
2020-09-30 20:32:50 +08:00
|
|
|
Miss,
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
[Description(@"Meh")]
|
2020-09-25 19:11:27 +08:00
|
|
|
[Order(4)]
|
2018-04-13 17:19:50 +08:00
|
|
|
Meh,
|
|
|
|
|
|
|
|
[Description(@"OK")]
|
2020-09-25 19:11:27 +08:00
|
|
|
[Order(3)]
|
2018-04-13 17:19:50 +08:00
|
|
|
Ok,
|
|
|
|
|
|
|
|
[Description(@"Good")]
|
2020-09-25 19:11:27 +08:00
|
|
|
[Order(2)]
|
2018-04-13 17:19:50 +08:00
|
|
|
Good,
|
|
|
|
|
|
|
|
[Description(@"Great")]
|
2020-09-25 19:11:27 +08:00
|
|
|
[Order(1)]
|
2018-04-13 17:19:50 +08:00
|
|
|
Great,
|
|
|
|
|
|
|
|
[Description(@"Perfect")]
|
2020-09-25 19:11:27 +08:00
|
|
|
[Order(0)]
|
2018-04-13 17:19:50 +08:00
|
|
|
Perfect,
|
2020-04-16 17:16:08 +08:00
|
|
|
|
2020-05-04 14:55:42 +08:00
|
|
|
/// <summary>
|
|
|
|
/// Indicates small tick miss.
|
|
|
|
/// </summary>
|
2020-09-25 19:11:27 +08:00
|
|
|
[Order(11)]
|
2020-09-30 20:32:50 +08:00
|
|
|
SmallTickMiss,
|
2020-05-04 14:55:42 +08:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Indicates a small tick hit.
|
|
|
|
/// </summary>
|
2020-09-25 19:11:27 +08:00
|
|
|
[Description(@"S Tick")]
|
|
|
|
[Order(7)]
|
2020-05-04 14:55:42 +08:00
|
|
|
SmallTickHit,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Indicates a large tick miss.
|
|
|
|
/// </summary>
|
2020-09-25 19:11:27 +08:00
|
|
|
[Order(10)]
|
2020-09-30 20:32:50 +08:00
|
|
|
LargeTickMiss,
|
2020-05-04 14:55:42 +08:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Indicates a large tick hit.
|
|
|
|
/// </summary>
|
2020-09-25 19:11:27 +08:00
|
|
|
[Description(@"L Tick")]
|
|
|
|
[Order(6)]
|
|
|
|
LargeTickHit,
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Indicates a small bonus.
|
|
|
|
/// </summary>
|
|
|
|
[Description("S Bonus")]
|
|
|
|
[Order(9)]
|
2020-09-30 20:32:50 +08:00
|
|
|
SmallBonus,
|
2020-09-25 19:11:27 +08:00
|
|
|
|
|
|
|
/// <summary>
|
2020-09-29 15:32:50 +08:00
|
|
|
/// Indicates a large bonus.
|
2020-09-25 19:11:27 +08:00
|
|
|
/// </summary>
|
|
|
|
[Description("L Bonus")]
|
|
|
|
[Order(8)]
|
2020-09-30 20:32:50 +08:00
|
|
|
LargeBonus,
|
2020-09-29 13:41:50 +08:00
|
|
|
|
2020-09-29 15:32:50 +08:00
|
|
|
/// <summary>
|
|
|
|
/// Indicates a miss that should be ignored for scoring purposes.
|
|
|
|
/// </summary>
|
2020-09-29 13:41:50 +08:00
|
|
|
[Order(13)]
|
2020-09-30 20:32:50 +08:00
|
|
|
IgnoreMiss,
|
2020-09-29 13:41:50 +08:00
|
|
|
|
2020-09-29 15:32:50 +08:00
|
|
|
/// <summary>
|
|
|
|
/// Indicates a hit that should be ignored for scoring purposes.
|
|
|
|
/// </summary>
|
2020-09-29 13:41:50 +08:00
|
|
|
[Order(12)]
|
|
|
|
IgnoreHit,
|
2020-09-25 19:11:27 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
public static class HitResultExtensions
|
|
|
|
{
|
|
|
|
/// <summary>
|
2020-09-25 21:16:14 +08:00
|
|
|
/// Whether a <see cref="HitResult"/> increases/decreases the combo, and affects the combo portion of the score.
|
2020-09-25 19:11:27 +08:00
|
|
|
/// </summary>
|
|
|
|
public static bool AffectsCombo(this HitResult result)
|
|
|
|
{
|
|
|
|
switch (result)
|
|
|
|
{
|
|
|
|
case HitResult.Miss:
|
|
|
|
case HitResult.Meh:
|
|
|
|
case HitResult.Ok:
|
|
|
|
case HitResult.Good:
|
|
|
|
case HitResult.Great:
|
|
|
|
case HitResult.Perfect:
|
|
|
|
case HitResult.LargeTickHit:
|
|
|
|
case HitResult.LargeTickMiss:
|
|
|
|
return true;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2020-09-25 21:16:14 +08:00
|
|
|
/// Whether a <see cref="HitResult"/> affects the accuracy portion of the score.
|
|
|
|
/// </summary>
|
|
|
|
public static bool AffectsAccuracy(this HitResult result)
|
|
|
|
=> IsScorable(result) && !IsBonus(result);
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Whether a <see cref="HitResult"/> should be counted as bonus score.
|
2020-09-25 19:11:27 +08:00
|
|
|
/// </summary>
|
|
|
|
public static bool IsBonus(this HitResult result)
|
|
|
|
{
|
|
|
|
switch (result)
|
|
|
|
{
|
|
|
|
case HitResult.SmallBonus:
|
|
|
|
case HitResult.LargeBonus:
|
|
|
|
return true;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Whether a <see cref="HitResult"/> represents a successful hit.
|
|
|
|
/// </summary>
|
|
|
|
public static bool IsHit(this HitResult result)
|
|
|
|
{
|
|
|
|
switch (result)
|
|
|
|
{
|
|
|
|
case HitResult.None:
|
2020-09-29 13:41:50 +08:00
|
|
|
case HitResult.IgnoreMiss:
|
2020-09-25 19:11:27 +08:00
|
|
|
case HitResult.Miss:
|
|
|
|
case HitResult.SmallTickMiss:
|
|
|
|
case HitResult.LargeTickMiss:
|
|
|
|
return false;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Whether a <see cref="HitResult"/> is scorable.
|
|
|
|
/// </summary>
|
2020-09-29 13:41:50 +08:00
|
|
|
public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
|
2020-09-29 14:14:03 +08:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="result">The <see cref="HitResult"/> to check.</param>
|
|
|
|
/// <param name="minResult">The minimum <see cref="HitResult"/>.</param>
|
|
|
|
/// <param name="maxResult">The maximum <see cref="HitResult"/>.</param>
|
|
|
|
/// <returns>Whether <see cref="HitResult"/> falls between <paramref name="minResult"/> and <paramref name="maxResult"/>.</returns>
|
|
|
|
public static bool IsValidHitResult(this HitResult result, HitResult minResult, HitResult maxResult)
|
|
|
|
{
|
|
|
|
if (result == HitResult.None)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (result == minResult || result == maxResult)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
Debug.Assert(minResult <= maxResult);
|
|
|
|
return result > minResult && result < maxResult;
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
}
|
|
|
|
}
|