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osu-lazer/osu.Game/Overlays/FirstRunSetup/ProgressRoundedButton.cs

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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Overlays.FirstRunSetup
{
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public partial class ProgressRoundedButton : RoundedButton
{
public new Action? Action;
[Resolved]
private OsuColour colours { get; set; } = null!;
private ProgressBar progressBar = null!;
private LoadingSpinner loading = null!;
private SpriteIcon tick = null!;
public ProgressRoundedButton()
{
base.Action = () =>
{
loading.Show();
Enabled.Value = false;
Action?.Invoke();
};
}
protected override void LoadComplete()
{
base.LoadComplete();
AddRange(new Drawable[]
{
progressBar = new ProgressBar(false)
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
FillColour = BackgroundColour,
Alpha = 0.5f,
Depth = float.MinValue
},
new Container
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(15),
Size = new Vector2(20),
Children = new Drawable[]
{
loading = new LoadingSpinner
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
},
tick = new SpriteIcon
{
Icon = FontAwesome.Solid.Check,
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Alpha = 0,
}
}
},
});
}
public void Complete()
{
loading.Hide();
tick.FadeIn(500, Easing.OutQuint);
this.TransformTo(nameof(BackgroundColour), colours.Green, 500, Easing.OutQuint);
progressBar.FillColour = colours.Green;
this.TransformBindableTo(progressBar.Current, 1, 500, Easing.OutQuint);
}
public void Abort()
{
loading.Hide();
Enabled.Value = true;
this.TransformBindableTo(progressBar.Current, 0, 500, Easing.OutQuint);
}
public void SetProgress(double progress, bool animated)
{
this.TransformBindableTo(progressBar.Current, progress, animated ? 500 : 0, Easing.OutQuint);
}
}
}