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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/PlaylistCountPill.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
/// <summary>
/// A pill that displays the playlist item count.
/// </summary>
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public class PlaylistCountPill : OnlinePlayComposite
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{
private OsuTextFlowContainer count;
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public PlaylistCountPill()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new PillContainer
{
Child = count = new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12))
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
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protected override void LoadComplete()
{
base.LoadComplete();
PlaylistItemStats.BindValueChanged(_ => updateCount());
Playlist.BindCollectionChanged((_, __) => updateCount(), true);
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}
private void updateCount()
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{
int activeItems = Playlist.Count > 0 || PlaylistItemStats.Value == null
// For now, use the playlist as the source of truth if it has any items.
// This allows the count to display correctly on the room screen (after joining a room).
? Playlist.Count(i => !i.Expired)
: PlaylistItemStats.Value.CountActive;
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count.Clear();
count.AddText(activeItems.ToLocalisableString(), s => s.Font = s.Font.With(weight: FontWeight.Bold));
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count.AddText(" ");
count.AddText("Beatmap".ToQuantity(activeItems, ShowQuantityAs.None));
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}
}
}