1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-13 10:33:07 +08:00
osu-lazer/osu.Game/Screens/SelectV2/BeatmapCarousel.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

144 lines
4.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.SelectV2
{
[Cached]
public partial class BeatmapCarousel : Carousel<BeatmapInfo>
{
private IBindableList<BeatmapSetInfo> detachedBeatmaps = null!;
private readonly DrawablePool<BeatmapCarouselPanel> carouselPanelPool = new DrawablePool<BeatmapCarouselPanel>(100);
private readonly LoadingLayer loading;
2025-01-23 15:11:02 +08:00
private readonly BeatmapCarouselFilterGrouping grouping;
public BeatmapCarousel()
{
DebounceDelay = 100;
DistanceOffscreenToPreload = 100;
Filters = new ICarouselFilter[]
{
new BeatmapCarouselFilterSorting(() => Criteria),
2025-01-23 15:11:02 +08:00
grouping = new BeatmapCarouselFilterGrouping(() => Criteria),
};
AddInternal(carouselPanelPool);
AddInternal(loading = new LoadingLayer(dimBackground: true));
}
[BackgroundDependencyLoader]
private void load(BeatmapStore beatmapStore, CancellationToken? cancellationToken)
{
detachedBeatmaps = beatmapStore.GetBeatmapSets(cancellationToken);
detachedBeatmaps.BindCollectionChanged(beatmapSetsChanged, true);
}
2025-01-14 19:07:09 +08:00
protected override Drawable GetDrawableForDisplay(CarouselItem item) => carouselPanelPool.Get();
2025-01-23 15:11:02 +08:00
protected override void HandleItemDeselected(object? model)
{
base.HandleItemDeselected(model);
var deselectedSet = model as BeatmapSetInfo ?? (model as BeatmapInfo)?.BeatmapSet;
if (grouping.SetItems.TryGetValue(deselectedSet!, out var group))
{
foreach (var i in group)
i.IsVisible = false;
}
}
protected override void HandleItemSelected(object? model)
{
base.HandleItemSelected(model);
// Selecting a set isn't valid let's re-select the first difficulty.
if (model is BeatmapSetInfo setInfo)
{
CurrentSelection = setInfo.Beatmaps.First();
return;
}
var currentSelectionSet = (model as BeatmapInfo)?.BeatmapSet;
if (currentSelectionSet == null)
return;
if (grouping.SetItems.TryGetValue(currentSelectionSet, out var group))
{
foreach (var i in group)
i.IsVisible = true;
}
}
protected override void HandleItemActivated(CarouselItem item)
{
base.HandleItemActivated(item);
// TODO: maybe this should be handled by the panel itself?
if (GetMaterialisedDrawableForItem(item) is BeatmapCarouselPanel drawable)
drawable.FlashFromActivation();
}
private void beatmapSetsChanged(object? beatmaps, NotifyCollectionChangedEventArgs changed)
{
// TODO: moving management of BeatmapInfo tracking to BeatmapStore might be something we want to consider.
// right now we are managing this locally which is a bit of added overhead.
IEnumerable<BeatmapSetInfo>? newBeatmapSets = changed.NewItems?.Cast<BeatmapSetInfo>();
IEnumerable<BeatmapSetInfo>? beatmapSetInfos = changed.OldItems?.Cast<BeatmapSetInfo>();
switch (changed.Action)
{
case NotifyCollectionChangedAction.Add:
Items.AddRange(newBeatmapSets!.SelectMany(s => s.Beatmaps));
break;
case NotifyCollectionChangedAction.Remove:
foreach (var set in beatmapSetInfos!)
{
foreach (var beatmap in set.Beatmaps)
Items.RemoveAll(i => i is BeatmapInfo bi && beatmap.Equals(bi));
}
break;
case NotifyCollectionChangedAction.Move:
case NotifyCollectionChangedAction.Replace:
throw new NotImplementedException();
case NotifyCollectionChangedAction.Reset:
Items.Clear();
break;
}
}
public FilterCriteria Criteria { get; private set; } = new FilterCriteria();
public void Filter(FilterCriteria criteria)
{
Criteria = criteria;
loading.Show();
FilterAsync().ContinueWith(_ => Schedule(() => loading.Hide()));
}
}
}