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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyManiaJudgementPiece.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public class LegacyManiaJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
private readonly HitResult result;
private readonly Drawable animation;
public LegacyManiaJudgementPiece(HitResult result, Drawable animation)
{
this.result = result;
this.animation = animation;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float? scorePosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.ScorePosition)?.Value;
if (scorePosition != null)
scorePosition -= Stage.HIT_TARGET_POSITION + 150;
Y = scorePosition ?? 0;
if (animation != null)
InternalChild = animation;
}
public void PlayAnimation()
{
if (animation == null)
return;
(animation as IFramedAnimation)?.GotoFrame(0);
switch (result)
{
case HitResult.None:
break;
case HitResult.Miss:
animation.ScaleTo(1.6f);
animation.ScaleTo(1, 100, Easing.In);
animation.MoveTo(Vector2.Zero);
animation.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
animation.RotateTo(0);
animation.RotateTo(40, 800, Easing.InQuint);
this.FadeOutFromOne(800);
break;
default:
animation.ScaleTo(0.8f);
animation.ScaleTo(1, 250, Easing.OutElastic);
animation.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
break;
}
}
public Drawable GetAboveHitObjectsProxiedContent() => null;
}
}