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osu-lazer/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Net;
using System.Net.WebSockets;
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A connector for <see cref="WebSocketNotificationsClient"/>s that receive events via a websocket.
/// </summary>
public class WebSocketNotificationsClientConnector : PersistentEndpointClientConnector, INotificationsClient
{
public event Action<SocketMessage>? MessageReceived;
private readonly IAPIProvider api;
public WebSocketNotificationsClientConnector(IAPIProvider api)
: base(api)
{
this.api = api;
Start();
}
protected override async Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
{
var req = new GetNotificationsRequest();
// must use `PerformAsync()`, since we may not be fully online yet
// (see `APIState.RequiresSecondFactorAuth` - in this state queued requests will not execute).
await api.PerformAsync(req).ConfigureAwait(false);
string endpoint = req.Response!.Endpoint;
ClientWebSocket socket = new ClientWebSocket();
socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}");
socket.Options.Proxy = WebRequest.DefaultWebProxy;
if (socket.Options.Proxy != null)
socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials;
var client = new WebSocketNotificationsClient(socket, endpoint);
client.MessageReceived += msg => MessageReceived?.Invoke(msg);
return client;
}
public Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default)
{
if (CurrentConnection is not WebSocketNotificationsClient webSocketClient)
return Task.CompletedTask;
return webSocketClient.SendAsync(message, cancellationToken);
}
}
}