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osu-lazer/osu.Game.Tests/Visual/Menus/TestSceneLoader.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens;
using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
[TestFixture]
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public class TestSceneLoader : ScreenTestScene
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{
private TestLoader loader;
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[Cached]
private OsuLogo logo;
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public TestSceneLoader()
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{
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Child = logo = new OsuLogo
{
Alpha = 0,
Depth = float.MinValue
};
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}
[Test]
public void TestInstantLoad()
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{
AddStep("load immediately", () =>
{
loader = new TestLoader();
loader.AllowLoad.Set();
LoadScreen(loader);
});
spinnerNotPresentOrHidden();
AddUntilStep("loaded", () => loader.ScreenLoaded);
AddUntilStep("not current", () => !loader.IsCurrentScreen());
spinnerNotPresentOrHidden();
}
private void spinnerNotPresentOrHidden() =>
AddAssert("spinner did not display", () => loader.LoadingSpinner == null || loader.LoadingSpinner.Alpha == 0);
[Test]
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public void TestDelayedLoad()
{
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddUntilStep("wait for spinner visible", () => loader.LoadingSpinner?.Alpha > 0);
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AddStep("finish loading", () => loader.AllowLoad.Set());
AddUntilStep("spinner gone", () => loader.LoadingSpinner?.Alpha == 0);
AddUntilStep("loaded", () => loader.ScreenLoaded);
AddUntilStep("not current", () => !loader.IsCurrentScreen());
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}
private class TestLoader : Loader
{
public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim();
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public LoadingSpinner LoadingSpinner => this.ChildrenOfType<LoadingSpinner>().FirstOrDefault();
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private TestScreen screen;
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public bool ScreenLoaded => screen.IsCurrentScreen();
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protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(AllowLoad);
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private class TestShaderPrecompiler : ShaderPrecompiler
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{
private readonly ManualResetEventSlim allowLoad;
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public TestShaderPrecompiler(ManualResetEventSlim allowLoad)
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{
this.allowLoad = allowLoad;
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}
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protected override bool AllLoaded => allowLoad.IsSet;
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}
private class TestScreen : OsuScreen
{
public TestScreen()
{
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InternalChild = new Box
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{
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkSlateGray,
Alpha = 0,
};
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
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InternalChild.FadeInFromZero(200);
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}
}
}
}
}