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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerApplication.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSpinnerApplication : OsuTestScene
{
[Test]
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public void TestApplyNewSpinner()
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{
DrawableSpinner dho = null;
AddStep("create spinner", () => Child = dho = new DrawableSpinner(prepareObject(new Spinner
{
Position = new Vector2(256, 192),
IndexInCurrentCombo = 0,
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Duration = 500,
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}))
{
Clock = new FramedClock(new StopwatchClock())
});
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AddStep("rotate some", () => dho.RotationTracker.AddRotation(180));
AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180);
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AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
{
Position = new Vector2(256, 192),
ComboIndex = 1,
Duration = 1000,
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})));
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AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
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}
private Spinner prepareObject(Spinner circle)
{
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return circle;
}
}
}