1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 11:12:57 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

58 lines
2.1 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2023-01-12 03:13:29 +08:00
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
2021-05-15 11:51:39 +08:00
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public abstract class ManiaModPlayfieldCover : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
{
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
/// <summary>
/// The direction in which the cover should expand.
/// </summary>
2021-02-24 14:05:12 +08:00
protected abstract CoverExpandDirection ExpandDirection { get; }
2023-01-12 03:13:29 +08:00
[SettingSource("Coverage", "The proportion of playfield height that notes will be hidden for.")]
public abstract BindableNumber<float> Coverage { get; }
2022-12-20 07:31:28 +08:00
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent;
hocParent.Remove(hoc, false);
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
{
c.RelativeSizeAxes = Axes.Both;
c.Direction = ExpandDirection;
c.Coverage = Coverage.Value;
}));
}
}
2021-05-15 11:51:39 +08:00
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
}
}
}