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osu-lazer/osu.Game/Tests/Visual/MultiplayerTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Multiplayer;
namespace osu.Game.Tests.Visual
{
public abstract class MultiplayerTestScene : ScreenTestScene
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{
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[Cached]
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
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protected Room Room => currentRoom.Value;
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private CachedModelDependencyContainer<Room> dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
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dependencies.Model.BindTo(currentRoom);
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return dependencies;
}
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[SetUp]
public void Setup() => Schedule(() =>
{
currentRoom.Value = new Room();
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});
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}
}