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osu-lazer/osu.Game/Rulesets/Objects/Legacy/ConvertHold.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
/// <summary>
/// Legacy Hold-type, used for parsing "specials" in beatmaps.
/// </summary>
internal sealed class ConvertHold : HitObject, IHasPosition, IHasCombo, IHasHold
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{
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
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public bool NewCombo { get; set; }
}
}