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osu-lazer/osu.Game/Screens/Edit/Compose/Components/DragBox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
/// <summary>
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/// A box that displays the drag selection and provides selection events for users to handle.
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/// </summary>
public class DragBox : CompositeDrawable, IStateful<Visibility>
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{
protected readonly Action<RectangleF> PerformSelection;
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protected Drawable Box;
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/// <summary>
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/// Creates a new <see cref="DragBox"/>.
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/// </summary>
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/// <param name="performSelection">A delegate that performs drag selection.</param>
public DragBox(Action<RectangleF> performSelection)
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{
PerformSelection = performSelection;
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RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = Box = CreateBox();
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}
protected virtual Drawable CreateBox() => new Container
{
Masking = true,
BorderColour = Color4.White,
BorderThickness = SelectionHandler.BORDER_RADIUS,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f
}
};
/// <summary>
/// Handle a forwarded mouse event.
/// </summary>
/// <param name="e">The mouse event.</param>
/// <returns>Whether the event should be handled and blocking.</returns>
public virtual bool HandleDrag(MouseButtonEvent e)
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{
var dragPosition = e.ScreenSpaceMousePosition;
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
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var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
// We use AABBFloat instead of RectangleF since it handles negative sizes for us
var dragRectangle = dragQuad.AABBFloat;
var topLeft = ToLocalSpace(dragRectangle.TopLeft);
var bottomRight = ToLocalSpace(dragRectangle.BottomRight);
Box.Position = topLeft;
Box.Size = bottomRight - topLeft;
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PerformSelection?.Invoke(dragRectangle);
return true;
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}
private Visibility state;
public Visibility State
{
get => state;
set
{
if (value == state) return;
state = value;
this.FadeTo(state == Visibility.Hidden ? 0 : 1, 250, Easing.OutQuint);
StateChanged?.Invoke(state);
}
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
public event Action<Visibility> StateChanged;
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}
}