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osu-lazer/osu.Game/Rulesets/RulesetInfo.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
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using Newtonsoft.Json;
namespace osu.Game.Rulesets
{
public class RulesetInfo : IEquatable<RulesetInfo>
{
public int? ID { get; set; }
public string Name { get; set; }
public string ShortName { get; set; }
private string instantiationInfo;
public string InstantiationInfo
{
get => instantiationInfo;
set => instantiationInfo = abbreviateInstantiationInfo(value);
}
private string abbreviateInstantiationInfo(string value)
{
// exclude version onwards, matching only on namespace and type.
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
return string.Join(',', value.Split(',').Take(2));
}
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[JsonIgnore]
public bool Available { get; set; }
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// TODO: this should probably be moved to RulesetStore.
public virtual Ruleset CreateInstance()
{
if (!Available) return null;
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var ruleset = (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
ruleset.RulesetInfo = this;
return ruleset;
}
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public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public override bool Equals(object obj) => obj is RulesetInfo rulesetInfo && Equals(rulesetInfo);
[SuppressMessage("ReSharper", "NonReadonlyMemberInGetHashCode")]
public override int GetHashCode()
{
unchecked
{
var hashCode = ID.HasValue ? ID.GetHashCode() : 0;
hashCode = (hashCode * 397) ^ (InstantiationInfo != null ? InstantiationInfo.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (Name != null ? Name.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ Available.GetHashCode();
return hashCode;
}
}
public override string ToString() => Name ?? $"{Name} ({ShortName}) ID: {ID}";
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}
}