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osu-lazer/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.IO;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardSample : Component
{
/// <summary>
/// The amount of time allowable beyond the start time of the sample, for the sample to start.
/// </summary>
private const double allowable_late_start = 100;
private readonly StoryboardSample sample;
private SampleChannel channel;
public override bool RemoveWhenNotAlive => false;
public DrawableStoryboardSample(StoryboardSample sample)
{
this.sample = sample;
LifetimeStart = sample.StartTime;
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}
[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
// Try first with the full name, then attempt with no path
channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
if (channel != null)
channel.Volume.Value = sample.Volume / 100;
}
protected override void Update()
{
base.Update();
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// TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sample.StartTime)
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{
// We've rewound before the start time of the sample
channel?.Stop();
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
LifetimeStart = sample.StartTime;
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LifetimeEnd = double.MaxValue;
}
else if (Time.Current - Time.Elapsed < sample.StartTime)
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{
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
if (Time.Current - sample.StartTime < allowable_late_start)
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channel?.Play();
// In the case that the user rewinds to a point far behind the start time of the sample,
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
LifetimeStart = double.MinValue;
LifetimeEnd = sample.StartTime;
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}
}
}
}